| PEI-YU LO |
Home Address:
388 Whitney Avenue, #2
New Haven, CT 06511
Telephone: (203) 777-5532 (home) |
Office Address:
Department of Economics
Yale University
PO Box 208264
New Haven, CT 06520-8264
(203) 432-6972
Fax: (203) 432-6323
Citizenship: Taiwan |
| Fields of
Concentration: |
Game Theory
Microeconomic Theory
Development Economics |
| Desired Teaching: |
Game Theory
Microeconomics
Development Economics |
| Comprehensive
Examinations Completed: |
2003 (Oral): Microeconomics,
Development Economics
2002 (Written): Microeconomic Theory (with distinction), Macroeconomic Theory (with
distinction) |
| Dissertation Title: |
Common Knowledge of Language
and Iterative Admissibility in Cheap Talk Games |
| Committee: |
Professor Stephen Morris (chair)
Professor Dino Gerardi
Professor Benjamin Polak |
| Expected Completion
Date: |
May 2006 |
| Degrees: |
M. Phil., Economics, Yale
University, 2004
M.A., Economics, Yale University, 2003
B.A., Accounting (major) and Economics (minor), National Taiwan University, 2001 |
| Fellowships, Honors and
Awards: |
Dissertation Fellowship, Yale
University, 2005
Cowles Foundation Prize, Yale University, Summer 2004
Sasacawa Fund Fellowship, Yale University, 20032004
Graduate Student Fellowship, Yale University, 20012005
Summer Fellowship, Yale University, 2002 and 2003 |
| Teaching Experience: |
Teaching Assistant, Introductory
Microeconomics, Yale University, Spring 2005 |
| Papers: |
"Common Knowledge of Language and Iterative
Admissibility in a Sender-Receiver Game" (job market paper), Yale University, 2005. |
"Coordination and Language Self-committing
vs. Self-signaling," Yale University, 2005. |
"Sorting: The Function of Tea Middlemen in Taiwan
during the Japanese Colonial Era" (with Hui-wen Koo), 2004, Journal of
Institutional and Theoretical Economics 160, 607626. |
|
| References: |
Professor Stephen Morris
Center for Advanced Studies in the Behavioral
Sciences
75 Alta Road
Stanford, CA 94305
Phone: (650) 321-2052
Fax: (650) 321-2052
Email: smorris@princeton.edu
Professor Benjamin Polak
Department of Economics
Yale University
PO Box 208268
New Haven, CT 06520-8268
Phone: (203) 432-9926
Fax: (203) 432-2128
Email: benjamin.polak@yale.edu |
Professor Dino Gerardi
Department of Economics
Yale University
P.O. Box 208281
New Haven, CT 06520-8281
Phone: (203) 432-6519
Fax: (203) 432-6167
Email: donato.gerardi@yale.edu |
| Dissertation Abstract: |
In standard economic analysis of
communication, all messages are treated symmetrically in that labeling does not matter.
Thus, language is irrelevant. Two messages can swap names with each other without changing
the strategy set or the equilibrium outcome. However, if players speak the same language,
convention offers a way to interpreting messages. For example, suppose a man and a woman
have to choose between going to the opera or to the boxing game. The woman can send a
message beforehand. It is natural that two messages "OPERA" and
"BOXING" uttered in a serious manner are either taken by their literal meanings
or ignored for strategic reasons. It is counter-intuitive that the message
"OPERA" would indicate going to the boxing game while the message
"BOXING" would indicate going to the opera.
This dissertation proposes the following general framework to incorporate language. First,
we model as a direct restriction on players strategies. We call this new game a game
with language. Second, we characterize the prediction under iterative deletion of
weakly dominated strategies. The language restriction does not assume information
transmission a priori. It eliminates only strategies that are a replica of another
strategy up to name swapping. We show that every equilibrium outcome in the original game
is also an equilibrium outcome in the game with language. However, we demonstrate that
breaking the symmetry between messages, combined with iterative deletion of weakly
dominated strategies, can eliminate some of the outcome multiplicities prevalent in cheap
talk games.
Our approach differs from Rabin (1990), Farrell (1993) and Zapater (1997) who also take
the stand that messages have literal meanings. They assume in general that the literal
meaning is believed if it is credible while differ in the credibility criteria they
propose. The behavioral assumptions they impose on players belief differ from game
to game because credibility is a strategic concern. In contrast, this dissertation takes
language as a universal phenomenon independent of the specifics of a game while imposes no
strategic assumptions. Other than equilibrium selection, it provides a systematic and
structural approach to understanding implications of different properties of language.
Chapter I: Iterative Admissibility and Common Knowledge of Language in a
Sender-Receiver Game
The first chapter applies the general framework to a classic sender-receiver game á la
Crawford and Sobel (1982) (C-S). The sender is the only player with one-dimensional
private information. The receiver, upon receiving the message, takes a one-dimensional
action, which affects the utility of both. The sender always prefers a slightly higher
action than the receiver. Messages can be seen as recommendations, since the sender talks
in an attempt to affect the behavior of the receiver. By equating message space with
action space, similarities between pairs of messages can be compared because the action
space is on the real line. Two observations of natural language usage are imposed as
assumptions: (i) there always exists a natural expression to induce a certain action, if
that action is indeed inducible by some message; (ii) messages that are more different
from each other induce actions that are weakly more different.
To analyze this game, we first take the normal form approach to this multi-stage game. We
find that if the players interests are sufficiently aligned, this procedure
eliminates outcomes where not much information is transmitted. Under certain conditions,
all equilibrium outcomes but the most informative one are eliminated.
We then show by an example that the normal form procedure might allow the receiver to take
a sub-optimal action after receiving some messages. In this example, our procedure yields
a unique informative outcome while babbling is the unique equilibrium in the original
game. We propose weak sequential rationality with language and an extensive form procedure
to resolve the tension between language, iterative deletion of weakly dominated strategies
and sequential rationality. The key is that messages that induce the same action will be
seen by the sender as the same and hence should be seen as the same by the receiver. We
show that the limiting set is nonempty under this iterative procedure. As in the normal
form procedure, we find that the extensive form procedure eliminates the less informative
outcomes.
Chapter II: Coordination and LanguageSelf-Signaling vs. Self-committing
To gauge credibility of messages in cheap talk games with complete information, Farrell
(1988) and Aumann (1990) propose self-committing and self-signaling respectively. A
message is self-committing if the speaker would have an incentive to carry it out if it is
believed. A message is self-signaling if the speaker wants it to be believed if and only
if he plans to carry it out. Morris and Shin (2002) transform cheap talk games about
intended action into cheap talk games about private information and formalize the
intuition behind self-committing and self-signaling conditions.
The second chapter tries to shed light on this issue by assuming a pre-existing rich
language. It deals with one-sided communication in a complete information game without any
assumption on the existence of a linear order on the action space. However, if the
language is rich enough, there exists a partial similarity relation on the messages space.
For example, "Most important of all, dont burn the house. Then try not to fight
with your brother. Hopefully, youll do your homework" is closer to the message
"Most important of all, dont burn the house. Then try not to fight with your
brother. Hopefully, youll practice the piano" than to the message "Burn
the house". The two observations on language in the previous paper can then be
imposed in a similar fashion on every subset of messages where similarities can be
compared. This language combined with normal form iterative admissibility yields full
communication and perfect coordination being the unique outcome in perfect coordination
games. However, if the Senders preference over the Receivers actions does not
depend on the Senders intended action, my solution concept does not eliminate any
strategy pair. This supports Aumanns idea that self-signaling messages would be
believed but messages that are only self-committing do not guarantee coordination. |